SpeedSquad - Movie Concept
America has become a mess of talented criminal drivers that can allude law enforcement long enough to escape and are leaving a path of destruction behind.
After a high profile death in a high speed chase police officers are no longer allowed to give chase.
A special police unit is formed to stop the chaos being caused by speed on the roadways.
The team is formed from brains, speed, brawn and teamwork
- GRIZ - a grizzly old police officer who has survived many high speed chases and seen too many good people and officers hurt or killed trying to put a speeder behind bars. (Played by James Edward Olmos)
- ON2 - a police officer turned mechanic and racer who rally races. (Played by Hayden Christensen)
- GEEK - computer genius who can interconnect everything. drives a 4x4 diesel truck outfitted with wireless internet (Played by Matt Doran)
- BUZ - a former apache pilot who can fly a helicopter anywhere.
- MAPPER - a middle age female cop who worked her way up through the ranks to a desk job so she could go home to her family for supper every day comes home on the bus to find that a speeding criminal high on drugs has killed her husband and two kids in a car accident. she agrees to join the squad. she is a GIS/MIS expert and can get the maps and the data to help in ways that the police never thought possible. predicting the route of a speeder becomes a valuable tool and using computers to manipulate makes their power even more powerful. (Played by Annette Benning)
- TARGET - a weapons expert who believes that creativity can beat the criminal mind who relies on best practices. (Played by Michael Dorn)
- criminals using gps drop spots and the squad uses geocaching experts to help understand and track. using a local geocaching unit to understand.
- mini quadrotor ai with ipad video display
antgonist - in addition to all of the small criminals, and people who don't see themselves as criminals speeding, the squad has found that a drug lord is using speed junkies to deliver and distract
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Timeline
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Act 1
Opening scene - High Speed Chase At night - Aerial support too late, black and whites sloppy.
Criminal gets away, property damage and private injuries reviewed
Media coverage of disastrous chase with no results
Police chief at mayors office getting chewed out.
High speed chase #2
Aerial support but lots of damage, one death and criminals abandon car after successfully eluding patrol cars and despite aerial surveillance
Governor discovers that the person who died is a high profile lobbyist's niece tells mayor and chief of police to stop high speed chases for good.
Chief of police and GRIZ [a grizzly old police officer who has survived many high speed chases and seen too many good people and officers hurt or killed trying to put a speeder behind bars.] having a beer talk about the old days when town was much smaller and high speed chase meant following them out of town hoping they had a smaller tank of gas.
GRIZ talks of Smart Cop [MAPPER] who knows how to use maps well and her ideas to be more strategic about making the city “small” again but they cannot convince her to take on the more stressful position. This smart map cop happy in a quiet job making her family a priority
MAPPER home with family eating, talking about work and having fun together.
Act 2
Crime scene unfolding during morning rush hour
Criminals high speed exit
MAPPER family killed when drugged criminials sideswipe minivan and kill her husband and kids in a high speed escape without a chase.
MAPPER finds GRIZ and agrees to work with GRIZ but she says they can’t do it alone and tells him of others she knows of that know how to work smarter to make a new way of stopping speeding criminals work
MAPPER goes looking for her brother's old high school friend who became a chopper pilot in the military but is now a police pilot in a nearby city and bored. BUZ [a former military pilot who can fly a helicopter anywhere] agrees, his wife becomes gis cop friend and helps her deal with her loss.
GRIZ finds a computer nerd who works in the police armory who he had hoped is the computer genius they need. GEEK [computer genius who can interconnect everything. Drives a big crew cab truck outfitted with wireless internet and a high tech office in the back seat ] is supposed to have no access to computers after he hacked into the governors home computer trying to get access to his internet activity. He got caught and was put on probation. He is not allowed to have access to a computer and had none at home or at work. GEEK turns him down as he prefers to stay out of the limelight. GRIZ catches him “using” while getting coordinates for Geocaching and recruits him as an option to turning him in.
GRIZ and MAPPER discuss the rest of the team on a hot day over cold ice tea. GRIZ remembers a cop turned weapons expert in R&D who might like to try out his techniques in the field since the department had been neglecting his really cool ideas.
GRIZ visits TARGET [a weapons expert who believes that creativity can beat the criminal mind]. TARGET isn't so cranked up about being the field because he has a new girl friend who has two kids and he really wants to be a normal family man. GRIZ convinces him his role will be low risk.
MAPPER finds racing cop ON2 [a police officer turned mechanic and racer who rally races.] and he jumps at the chance to make a difference
Team assembles in a suburban police garage and GRIZ throws out to the team the problem. MAPPER gets them brainstorming on a whiteboard how they can change the face of high speed chases and MAPPER and GEEK guy spend the evening writing it up for GRIZ to take forward.
Act 3
GRIZ pitches the idea to the chief of police to have a trial of this new way of stopping high speed chases.
Chief and governor have a huge argument about the situation and governor tells him yes but if it fails he takes all the heat and resigns. Chief wants the high speed mayhem to stop and agrees.
Team assembles again and begins to prep their gear and their strategies.
MAPPER and GEEK start to build their connections to everything traffic and make the mounds of data something they can work with to make split second decisions or to relay crucial information.
Meanwhile GRIZ, ON2 and TARGET go to see what their options are vehicles and tools.
TARGET asks about ON2
BUZ heads to the airport to take a loaner chopper for a test drive and bring it for equipment fitting. BUZ finds old mentor runs the police airport garage now and has just taken delivery of a new chopper which he agrees needs some hours on it before he can turn it over to the regular pd pilots.
BUZ is happy and goes off flying.
After much planning, equipment prep and training they officially become an option as a unit for the chief of police to call upon and they wait on standby scanning the operational flow of police data keeping up with what is happening.
Act 4
As MAPPER, GEEK and ON2 find themselves in the middle of a discussion on patterns they are seeing in the data and radio chatter a call comes in from the chiefs office. Jewelry store heist with cash and valuables taken from the high profile store who's owner is a big supporter of the governor. The team leaps into action.
MAPPER and GEEk work out an optimum safe path through the city to rendezvous spot and begin manipulating traffic lights and dispatching black and whites to herd the getaway car.
BUZ gets airborn and provides eyes in the sky from a safe distance while the getaway car begins to think they lost the cops and starts to drive normally.
Meanwhile ON2 and TARGET in one car and GRIZ in another converge and corner the car as it pulls into a side street. they are pinned in with no get away and no one hurt.
The chief hails it as a success
Team celebrates
Act 5
The whole team starts to discuss patterns again and another call comes in.
36 this time it is a chase that began as a routine traffic stop but after identifying a high profile offender with a warrant a gun battle ensued and an officer was killed whilst the bad guys drove off with a new car in chase as well as several others. the chase is already causing damage and the chief is on the verge of calling off the b/ws.
37 MAPPER and GEEK sets to finding the chase and BUZ gets airborne with TARGET using his new setup in the chopper which allows him to control some new weapons on the chopper and on the chase cars remotely.
38 GRIZ and ON2 are en route to intercept based on MAPPER projections meanwhile GEEk is clearing up the path to avoid more traffic confrontations.
39 with only one b/w left ON2 catches up (after scratching his car on a hydrant on route) and GRIZ not long after. the b/w has its tires blown out and GRIZ and ON2 proceed to encourage the car into defined patterns intent on ending the chase. just as ON2 has gotten them under control a grenade throws him off his game and its up to GRIZ to try
40 meanwhile BUZ has gotten approval to come in lower and TARGET has started to hit the car with rounds of paintball like objectives filled with fart gas and goop
41 Just when they think they are done 3 vehicles come up and knock GRIZ and ON2 off the road with ramming and shooting and they get a way leaving a path of destruction behind them all while news choppers filmed the lack of success and mocking their tactics on the evening news.
Act 6 - The bad guys are revealed
42 Drug lords office, bad guy leader explodes in anger that his drivers were almost caught and he had to risk sending in help.
43 Drug lord tells thugs to do more to make themselves invincible to being stopped.
Act 7 - One Chance
44 Chief and Griz meet and discuss how well it didn’t work in the end and how there is obviously an organization behind the rampage. Relay’s governors once chance to get this right
45 GRIZ comes back to team meeting. TARGET is ticked that they were mocking his weapons despite them doing their job and would have worked if the backup hadn’t shown up. Since when do criminals have backup?
46 More time spent enhancing equipment and getting ready.
Act 8
47 Night time. Alarm tripped off at currency house. 3 Modified performance cars seen leaving the scene in multiple directions, black and whites looking for them. Call comes to the team.
48 Everyone gets the txt to jump to action.
49 MAPPER jumps into action. GEEK, already on the road pulls over to do his work.
50 TARGET and BUZ head to the chopper.
51 GRIZ and ON2 head to compound for their cars.
52 B/W report finding one car from the robbery and then another, 3rd car still missing.
53 GEEK and MAPPER talk about how all 3 may have stolen goods or only one of them and its going to be tricky to provide support for all 3
54 GRIZ heads for one of the cars and b/w fall back.
55 ON2 find the other one
56 BUZZ meanwhile is trying to find the 3rd based on radio reports and MAPPER projecting where it might go.
57 GEEK is frantically changing lights to green and providing support
58 MAPPER is working to help everyone.
59 GRIZ begins to use counter measures built into his car to stop the speeder
60 ON2 deploys goop splatter to cars rear window and mirrors and goes dark in his car so speeder doesn’t know where he is until its too late and ON2 has blown their engine and forced them to stop with black and whites closing in.
61 EVIL DUDE is listening in on radio scannners, watching TV network coverage and getting stats from his cars and looses it. Gets into his own modified SUV that looks like it came from mad max and heads out tracking to the GPS coordinates of the car GRIZ is chasing.
62 Meanwhile BUZZ has found the 3rd car and given out the coordinates to ON2 who isn’t far from it. As ON2 confirms he is closing in BUZZ comes in closer and TARGET unleashes a variety of counter measures.
63 ON2 and TARGET and BUZZ holds them long enough for the black and whites to take them into custody.
64 Meanwhile shortly after GRIZ thinks he is going to take down the car he is chasing EVIL DUDE comes from the side and starts to hit him and pushes him off the road and the two of them get away.
Act 9 - Embarassment
65 Crew sitting around talking about the EVIL DUDE who came to help.
66 Team all gets a text of chase in progress. GRIZ gets a phone call. Situation is Coordinated strike with banks, jewerly, guns and a freight delivery of pharmacueticals all happening at the same time.
67 The team decides to go for the truck with the drugs
68 Meanwhile chases from the other robberies are wreaking havoc on the city.
69 team locates the semi and a crew of vehicles racing with it to provide support of the getaway.
70 We see that the truck is wired with explosives and he has been told to follow the lead car or die.
71 MAPPER suggests they must have a plan for how to lose them, its not easy for a truck to disappear. Support vehicles starts splitting off and getting away despite efforts.
72 Team agrees they need to stop the truck and as they do the last car gets away and the cab of the truck explodes and it comes to a cumpled halt. A news helicopter has captured the entire scene.
Act 10 - Plot to take the leader
73 Sitting having drinks they discuss how they need to find the brains behind the operation and take them down.
74 MAPPER shows up late. She reveals how she had traffic camera footage during the big getaways analyzed in hopes of finding a common location. She discovers a common rendezvous point on the edges of the city with no trace of where they go to next. Do they go back into the city from there or do they leave the city. They agree they need to build intelligence.
75 The next day they spend in the shop beefing up the gear and/or putting new tracking tools into place around the city to find the group behind the speed crimes.
Act 11 – Alarm Triggered
76 Alarm goes off at 3 am of excessive speed in a group of vehicles
77 The team gets into position and tries to track where they they will strike.
78 They hone in on a convergence of traffic and discover the trajectory leads to the police evidence facility.
79 They call the chief but he doesn’t believe them.
80 They head to the site to find they have quietly been taking out the guards and on duty cops and are readying to leave with a lot of drugs
81 The chase begins.
82 Several cars and heavily armoured modified transport vehicles move out in formation. Clearly lots of training.
83 Mapper tracks the trajectory and sends cars ahead but these guys are prepared for it and have reroutes planned.
84 Chopper begins to come in so that mapper who is on board can take the trucks with tracking begins shot onto their roofs. The cars prove harder to hit.
85 Meanwhile we find that geek has been learning to drive his truck more aggressively. And target is in the back of the truck with some very cool weapons
86 Griz is in high speed chase slowly taking out the chase cars and giving instructions to the black and whites to support him.
87 On2 meanwhile is going head to head with the leader who was driving with him and the leader has his own tricked out defenses in his car.
88 Battle ends with everyone stopped but leader and on2 car destroyed. Geek picks him up and they all race to where mapper thinks he will go.
89 Show down happens between griz and badguy who it turns out they have clashed before and cars crash. Leader shoots griz in the leg and mapper shoots him.
Act 12 the end
90 They have an awards ceremony and are congratulated
91 Cut to bad guys 2nd in charge going to another city to regroup.
Copyright Dale Clark 2012, 2013, 2014, 2015, 2016
;-)